The only buttons that are correct are "A","B","X","Y" and the stick axis, in addition the game's log file states the controller has 19 inputs when I believe it only has 16. My issue now is that the controller (Elite 2) bindings are incorrect in the game - when mapping via the main menu options, if you press for example "LB" it registers it as the "BACK" button. Xbox One S Controller (VID: 02FD PID: 045E VER: FFFF Cat: GAMEPAD)įollowing the advice above, I managed to get FS22 to recognise inputs from my Elite 2 controller by changing the name in the XboxOneWiredController.xml file, but I was unable to get the game to recognise inputs from my standard xbox series x controller - even when matching the name in the game's log.txt file (it is showing in the log.txt with the correct name and as a gamepad). On my iMac this works, I have changed this in the XboxOneWiredController.xml: Xbox One Series X Controller (VID: 0B13 PID: 045E VER: FFFF Cat: GAMEPAD) I will update all of this in my bug tracker case. It now recognizes the device as a GAMEPAD in log.txt (see below) and the controls are mapped in Gamepad settings within FS22 (verses being blank before). I then removed the inputBinding.xml file in /Users/myuser/Library/Application Support/FarmingSimulator2022 and let it build a new inputBinding.xml and refresh the XML files in inputDevices directory. I added the following line to /Applications/Farming Simulator 2022.app/Contents/Resources/shared/inputDevices/XboxOneWiredController.xml to match the values it was seeing on startup. With nothing to do on a holiday I did a little more digging.
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